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14702 Introduction to Multimedia - Five-year degree in Audiovisual Communications


Center
Faculty of Philology, Translation and Communication
Departament
Language Theory and Communication Sciences
Lecturers in charge
Sin datos cargados
Met. Docent
Met. Avaluació
1. Presentation in class of a work multimedia chosen by the student.
Analysis of its interactive options. (Presentation in groups of 3: 33%
of mark)
2. Storyline of a project multimedia (Presentation in groups of
3: 33% of mark)
3. Exam: (33% of the mark)
Bibliografia
Writing for multimedia
Timothy Garrand
Focal Press

Cyber writing
Joe Vitale
Amacom

Web style guide
Lynch and Horton
Yale University Press

Curso IBM de creación y realización multimedia
Dirección de la obra: Toni Matas i Dalmau
Multimedia Ediciones S.A.

Media Art History
Media Museum ZKM de Karlsruhe
Prestel

Arte en la era electrónica
Dirección de la obra: Claudia Giannetti
ACC L’Angelot

Rizoma
Deleuze y Guattari
Pretexto
Continguts
Critical analysis of some of the more emblematic applications
multimedia of the last 30 years, at the same time that are compared
with the scripts and documents that have handled their equipment of
creation: card of product, interactive design, description of his
gameplay, logical design, map of contents, script of scenes and
storyboards. In all the classes we will work around a common
philosophy, that it locates the creation of an interactive work
between two dilemmas: the one to give freedom to the user so that the
experience does hers at the same time that we guided to him so that it
is not lost (Control versus Direction).

In parallel, we will be knowing the main sorts multimedia, from the
small playful applications for PDA to MMOG (Massively Multiplayer
Online Games), passing through the extensive multicultural in the heat
of apogee thanks to Internet or the educative applications and
simulator communities.

An active participation is expected of the students, either testing
products before its companions, or exposing in class the analysis of
its favorite games or creating its own interactive designs from the
proposed cases previously.

The classes in the Factory Multimedia will take advantage of to take a
first contact with some from the used tools of author more in the
creation this type from applications, without it constitutes an
objective of the subjet to form technicians in these matters.
Objetius
In few years, the applications multimedia have extended the computer
science scope which they were developed between minorities to become a
phenomenon of masses that handles benefits that will surpass in few
years those of the industry of the cinema. Thus we see since they have
happened of the computer from a few fans to the living room of any
family.
The students will receive a solid base of theoretical character and
they will train in the routines followed by a multimedia scriptwriter.
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